I purchased an Xbox One a few months after the launch in November. It took me a while to convince my wife that one was crucial to the happiness of the household.
Every time I had checked the local Target’s shelf it was empty, but not this night. I bought the Xbox One, an extra controller, and a crisp new copy of Madden NFL 25.
My wife is a huge Green Bay Packers fan and I needed to get on her good side after dropping over $500 on a black plastic box that plays video games.
After a month of getting beat every time I challenged my wife to a game of Madden (I’m not joking, I haven’t won a single game against her.), the novelty melted away and I was left wanting more. I took a look at the shelf the next time I was at Target and absolutely nothing peaked my interest. Seriously, where the hell are all the quality launch titles?
Shuhei Yoshida admitted in a recent interview that the company doesn’t really know why its console is selling so well. Here’s a list of reasons I believe the PS4 has sold over 10 million consoles since its launch.
1. More Launch Titles than Xbox One
I really feel like both Sony and Microsoft dropped the ball on launch games. Not because there wasn’t a decent number of them on the shelves, but because there were very few games I had an interest in playing.
However, the PS4 still managed to launch with 26 titles, that’s 4 more than the 22 games the Xbox One had at launch.
2. More Launch Window Titles than Xbox One
Sony focused on getting a large number of games out before March 2014. This is why the PS4 is selling so well in my opinion. According to IGN, the PS4 had 31 games scheduled for release before March 2014. The Xbox One only had 6 games scheduled for a launch window release date. Six!
There is not going to be a new Halo game until December of 2015. And rumors have Gears of War making an appearance late in the same year.
Why is it taking years after the launch of the console to get those exclusive games we are all wanting to justify purchasing a $500 piece of hardware? What are we supposed to play after we get bored of Titanfall?
3. Higher Native Resolution and Frame rates
High-definition TVs have found there way into 75% of US households, making large resolutions and fast frame rates for gaming consoles big selling points. According to IGN the PS4 at one time had 32 games running at 1080p and 60fps. At the same time the Xbox One had less than half that amount.
Take Titanfall as an example, it was supposed to be a console mover for Microsoft that failed miserably. While Titanfall is an excellent game and the one I play most often, it could have been better if it was just a little prettier and polished. The PC version of Titanfall doesn’t have hardware limitations and it looks absolutely stunning at its full resolution.
If you want a game to move consoles, make it look like the PC version in the video above. 792p is not going to cut it in todays market that demands power, performance and perfection.
Not being able to reach 1080p and 60fps is going to be an ongoing issue with the Xbox One. A future update to DirectX 12 was rumored to double the performance of the Xbox One, but developers are finding that the DirectX 12 update does very little to allow 1080p and 60fps in their games.
4. Focuses on Games
Microsoft and Sony released video game consoles, not entertainment consoles. When Microsoft released the Xbox 360 they did so many things right. It was a terrific piece of gaming hardware, had an extensive library of top-notch video games, and it was coupled with one of the best dashboards to date. They listened to their customers feedback about the dashboard and regularly updated it with what users wanted.
Instead of copying what they did right with the Xbox 360, Microsoft decided to create the Xbox One to do so much more than just play games. In doing so, they successfully alienated their key demographic.
If Microsoft wanted to dominate the market they should have focused on the games from the start, not 7 months after launch at E3.
Games are what sells consoles. Gamers don’t care about a $100 motion sensor or that the console can interface with your TV programming. Gamers care about games!
5. You Pay for What You Get; No More, No Less
The PS4 cost $399.99 at launch. What you got was one hell of a gaming console and a controller. After purchasing your game of choice, you were all set for hours of fun.
The Xbox One cost $499.99 at launch. You can get the PS4 with The Last of Us Remastered for much less. What did you get for that extra $100? A Kinect 2 with a limited number of uses. You had to take extra time to set it up, it hogged much need resources from the console so that it could run in the background, and it wasn’t needed to play games.
It took Microsoft nearly 7 months to decide to remove the Kinect 2 requirement and shave $100 off the price tag. I hope this teaches Microsoft one of the greatest lessons from one of the best minds in history.
Everything should be made as simple as possible, but no simpler.
Sony is having trouble figuring out why the PS4 is selling so well, but I think it’s pretty clear. The PS4 is selling so well because their focused on bringing a large amount of games to the console and built a console that can run those games at the highest resolution and framerate possible. They improved the usability and simplified their dashboard so that it wasn’t a headache to do simple tasks. And if you still want to use your PS4 to play Netflix, it’s available.
Why do you think the PS4 is kicking the Xbox One’s butt in sales?